U9 · 5-a-side · 65 minutes

Rockets Training Plan

Two halves. Forty minutes on getting the ball back, twenty-five on what to do once we've got it. Warm them up however you like before this starts.

They've got the ball

MAKE THE PITCH SMALL

Squeeze in. Close to them, close to the ball, close to each other.

We've got the ball

MAKE THE PITCH BIG

Spread out. Wide, forward, give him somewhere to pass.

First 40 minutes

  • PRESS — nearest man goes
  • COVER — next man backs him up
  • COMPACT — everyone slides over

Last 25 minutes

  • RUN — space in front, go
  • SPREAD — get wide, get away
  • HELP — give him a friend

Swipe, or use Next → to step through the session.

4 3 2 ASK, DON'T TELL
0–6 min

Whiteboard

Three pictures, three questions. Six minutes and not a second more.

  • Green magnets are us, white are them.
  • Ask the question. Wait. Let them answer.
  • Then move the magnet to show it.
The three questionsWho's closest? Who's next? Where does everyone go?
Why so short?
They're nine. The temptation is to keep talking because it's going well — don't. The games teach this far better than the board does. Three pictures, then get them playing.
4 3 2 1 NEAREST — PRESS!
Board 1

🔴 Press

Whoever is nearest runs at the ball. Get close, slow him down, make him turn back.

  • Ask: "Who's closest?"
  • Don't dive in. Just get there and be a nuisance.
  • One man only. Everyone else holds.
ShoutCLOSEST MAN — GO!
Coach tip
The first job isn't to win it, it's to slow them down. If he arrives out of control and gets skinned, we're worse off than if he'd stayed on his feet.
4 3 2 1 ONE PRESSES… ONE COVERS!
Board 2

🟡 Cover

The next nearest drops in behind and inside him. If the presser gets beaten, you're already there.

  • Ask: "Who's next?"
  • Behind him, not beside him.
  • Never two of us at the ball together.
ShoutONE GOES, ONE BACKS HIM UP!
Coach tip
This is the one they'll forget first. When it goes missing, don't explain again — freeze the game for five seconds and just point at the gap.
3 6 5 2 1 BALL RIGHT — WE GO RIGHT BALL LEFT — WE GO LEFT
Board 3

🟢 Compact

Everybody else slides across with the ball. Squeeze up so there's nothing to play through.

  • Ask: "Where does everyone go?"
  • Move the ball right, then left, and repeat.
  • Like they're all tied together with a rope.
ShoutBALL RIGHT — WE ALL GO RIGHT!
Coach tip
Point at the picture and ask "is that easy or hard to pass through?" They get it instantly when they can see the gaps close.
C coach 4 3 20 m × 15 m
1 · Coach rolls it to a white shirt 2 · Nearest presses, other covers 3 · Win the ball 4 · Attack the other goal
6–17 min

2v2

Just press and cover. Nothing else yet.

  1. You roll the ball to a white shirt.
  2. Nearest green presses, other covers.
  3. They win it.
  4. Attack the other goal straight away.
  • 20 × 15 m, small goal each end, cones on the corners.
  • Rotate every 2 minutes.
Two questions onlyWho pressed? Who covered?
Making it easier or harder
Whites scoring too easily? Make it narrower.
Greens winning it instantly? Make it bigger, or give whites a spare man outside to pass to.
When they get it right, name it: "Yes — Rio pressed and Alfie covered." Naming it is what makes it stick.
4 3 2 5 20 m × 15 m
1 · They've got the ball 2 · Press, cover, everyone slides over 3 · Five seconds to win it back 4 · Won it — now go and score
17–30 min

3v3 — add compact

A third man changes everything. Now somebody always has to slide across.

  1. They start with it.
  2. Press, cover, and the spare man slides over.
  3. Five seconds to win it back — count it out loud.
  4. Score inside ten seconds and it's double.
  • Max two freezes, fifteen seconds each.
ShoutFIVE… FOUR… THREE…
How to freeze properly
Whistle, everyone stops where they are. One question. Point. Restart. Fifteen seconds, not two minutes. More than two freezes in thirteen minutes and you've stopped coaching and started lecturing.
7 4 3 2 1 PRESS! COVER! COMPACT!
30–40 min

5v5 — defending

All three together, in the real game.

  • Keepers in. Play the retreat line — it's a matchday law, so train with it.
  • Your entire vocabulary is three words.
  • When you see it, be loud: "You pressed and Tom covered!"
Nothing else for ten minutesPRESS! · COVER! · COMPACT!
Why the silence matters
England Football are blunt about it: shouting constant instructions stops young players becoming problem-solvers. Give them freedom, encourage loads, and let them work it out.
7 9 8 OPPOSITE OF DEFENDING
40–45 min

Whiteboard again

Same board, same three questions. Five minutes.

  • Attacking is the opposite of what they just learned.
  • Defending we squeezed in. Attacking we stretch out.
  • Link it back: "Big pitch or small pitch now?"
The linkThey've got it — SMALL. We've got it — BIG.
Coach tip
Bunch every magnet around the ball and ask "is that easy or hard to defend?" Then pull three out wide and ask again. They'll answer it themselves.
7 1 SPACE IN FRONT — GO!
Board 4

🔵 Run

Ball at your feet and nothing in front? Take it forward. Head up, run at the goal.

  • Ask: "What can you see?" → "Space!" → "So what do you do?"
  • Take a player on. Try a trick.
  • Losing it while trying is fine.
ShoutSPACE IN FRONT — GO!
Coach tip
This is the one that needs protecting. At nine, being brave on the ball matters more than picking the safe pass — so resist "pass it" as a reflex.
7 3 2 4 GET WIDE — PITCH GETS BIG
Board 5

🟣 Spread

Haven't got the ball? Run away from your mate, not towards him.

  • Ask: "Is this easy or hard to defend?"
  • Get wide. Get forward. Use the whole pitch.
  • Five players in one spot is a defender's dream.
ShoutDON'T CROWD THE BALL — GET WIDE!
Coach tip
Beehive football is the default at this age and it takes months to shift. Every time they bunch, one word: "SPREAD." Don't explain it again.
7 8 1 GIVE HIM A FRIEND!
Board 6

🩷 Help

One player gets close, so whoever has the ball always has somewhere to go.

  • Ask: "He's stuck — who's helping him?"
  • One man. Not everyone.
  • The rest of you stay spread.
ShoutGIVE HIM A FRIEND!
Coach tip
SPREAD and HELP pull in opposite directions, and that's the point. One man comes close, everyone else stays out. If all four come, you're back to beehive football.
1 7 8 9 next up 12 m × 10 m
1 · Touch it forward, head up 2 · Take him on the outside 3 · Cut back inside him 4 · Shoot!
45–53 min

1v1 duels

Beat your man and score. The most important eight minutes of the session.

  1. Touch it forward and look up.
  2. Go at him — outside, inside, whatever you fancy.
  3. Change direction to get past.
  4. Shoot.
  • 12 × 10 m, one goal with a keeper.
  • Short queue of attackers, one defender in the middle.
  • Score or lose it, join the back. Swap the defender every three goes.
ShoutTAKE HIM ON — NOW GO!
Bite your tongue here
When he dribbles into trouble and loses it, the instinct is to shout "pass it!". Don't. Trying to beat someone and failing is exactly what you want. Praise the attempt: "Good, you went at him. Other foot next time."
4 7 3 2 1 WE'VE GOT IT — RUN! SPREAD!
53–62 min

5v5 — let them play

All six words live. No stopping unless someone's hurt.

  • Use one word at a time. Never a sentence.
  • ⭐ Double if the goal comes after beating a man.
  • ⭐ Double if we win it and score inside ten seconds.
All six, one at a timePRESS · COVER · COMPACT
RUN · SPREAD · HELP
The two-word rule
If you catch yourself saying more than two words in a row, stop. For these nine minutes the game is the coach, not you.
62–65 min

Bring them in

Three questions, then the chant, then off. Ninety seconds each.

Who presses?

👉 The nearest man.

Who covers?

👉 The next one.

We win it — big or small?

👉 BIG! Spread and go.

Everyone together, twice, loud as they like

THEY'VE GOT IT — PITCH SMALL! WE'VE GOT IT — PITCH BIG!